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<v ->Interface Statistics.</v>
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In this lesson, we're going to talk about interface statistics
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and how it's used to monitor our network's performance.
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Now, if you're new to networking,
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you may be wondering what exactly is an interface?
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Well, an interface is just one of the physical
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or logical switch ports on a router, switch or firewall.
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In enterprise level devices,
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each interface can generate its own statistics
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and maintains its own status.
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In this lesson, we're going to explore the link state,
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the speed and duplex status,
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the send receive traffic statistics,
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the cyclic redundancy check statistics,
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and the protocol packet and byte counts
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that are collected for our network devices.
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To help guide our discussions,
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I'm going to be using the output from a Cisco router
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for an interface called f0/0,
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which simply means it's a fast Ethernet or Cat5 connection
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going from this physical interface on slot zero
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and port zero of a given router.
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Now, first you can see, we have the Link State.
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A link state is used to communicate whether or not
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a given interface has a cable connected to it
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and a valid protocol to use for communication.
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For example, if I connected a fast Ethernet
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unshielded twisted pair cable to the interface
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on 0/0 of this router,
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and then plug in the other end into another router
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to create a connection,
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I should see fast Ethernet 0/0 is up, line protocol is up.
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This indicates that the interface is physically up
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and the protocol is operational.
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If we're using Ethernet, that means that frames
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are able to be entering and leaving this interface.
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Next, we have some information about the interface itself,
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such as the MAC address and the IP address assigned to it.
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After that, we see there's an MTU size set of 1500 bytes,
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which is normally used by default in Ethernet.
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And then we have the bandwidth
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is being set at 100,000 kilobits per second,
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which is 100 megabits per second.
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This makes sense because I'm using fast Ethernet
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or Cat5 cabling for our connection.
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This speed is also used by the router
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when it's trying to calculate the metrics
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for the routing protocols like OSPF and EIGRP,
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since they rely on the connection speed
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in making their determinations and their link costs.
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Next, we have the reliability,
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which is being shown here as 255 out of 255.
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This means if the connection begins to have more input
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or output errors, you're going to see the reliability lower.
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Basically, you read this as reliability equals
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the number of packets divided by the total number of frames.
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So, 255, over 255 is the best reliability,
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and indicates there was no packets or frames
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that have been dropped so far.
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txload is our next statistic.
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And this is going to indicate
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how busy the router is transmitting frames
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over this connection.
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At one out of 255, this router is not very busy at all.
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rxload is like txload, but instead of transmitting,
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we're going to be measuring
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how busy the router is in terms of receiving frames.
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Next, we have the archetype being used.
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In this case, we're using ARPA,
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or the Advanced Research Projects Agency setting,
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which indicates that we're using standard Ethernet.
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This is because ARPA develops standard Ethernet,
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and we're using that for Ethernet frames
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for our encapsulation.
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Now, if you're using something different,
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like a serial link or a frame relay,
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it would say something different here instead of ARPA.
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But if you're using Ethernet,
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you should expect to see ARPA right here.
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Next, we have the keepalive,
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and this is set to 10 seconds, which is the default.
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This is how often the router
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is going to send a keepalive packet
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to other devices that it's connected to,
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to check if they're still up and online.
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Next, we have a line that says full-duplex,
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100 megabits per second, 100BaseTX/FX.
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Now, this indicates whether this interface is using half
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or full-duplex, and in this case we're using full-duplex.
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It also tells you what the bandwidth is,
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and the interface type you're using.
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In this case, as I said, we're using full-duplex
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and we're using 100 megabits per second as our bandwidth,
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and we have a fast Ethernet interface type,
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and it's either using copper or fiber cabling,
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because it says TX/FX.
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Now, next we're going to have our ARP type.
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And in this case, again, we're going to use ARPA.
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The timeout here tells us how long each ARP cache
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is going to remember a binding, and when it will be cleared.
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In this case, we're using the default time of four hours.
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The next two lines are the last input, last output,
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and last clearing of the counters.
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In this case, the router was just rebooted,
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so they're all set to zero
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because they were all just cleared.
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Next, we have our input queue,
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which tells us how many packets are in the input queue,
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and their maximum size.
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In this case, the maximum size is 75 packets for our queue.
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Drops is the number of packets
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that have been dropped so far.
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Flushes is used to count the Selective Packet Discards
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that have occurred basically when the router
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or switch has a sign, it needs to start shedding some load,
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and it starts dropping packets selectively.
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SPD is a protocol that's going to drop
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your lowest priority packets when the CPU becomes too busy,
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so that way you can save capacity
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for higher priority packets as a form of quality of service.
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Now, the total output drops here is at zero.
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This means that we've had no drops
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because we never had a full output queue.
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Since we have a hundred megabit per second connection,
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as long as we're communicating
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with another a hundred megabit per second connection,
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we should see this stay at zero drop packets.
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If we started using a 20 megabit per second connection,
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for instance, on our ISP,
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then we might likely have an experience here
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with network congestion because we're sending at 100,
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but they can only take it at 20.
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That would cause a problem for us.
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And at that point, some of our packets might get dropped.
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Next, we have our queuing strategy
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for our quality of service.
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In this case, we're sending this as First In, First Out,
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which is known as FIFO.
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This is the default for this type of router.
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Next, we have output queue size and the maximum.
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Currently, our queue is empty and it's showing zero packets.
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Now, the maximum queue size here is set at 40.
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So, if I receive more than 40 packets,
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the queue is not going to be able to hold it
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and the rest of those will get dropped.
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Next, We have our minute input and output rates.
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Now, here are the average rates
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at which packets are being received and being transmitted.
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Packet input is our next line.
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And here we can see 923 packet inputs was received
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for a total of 158,866 bytes of data being processed.
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The next line contains the receive broadcast.
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And in this case, we received 860 broadcast frames.
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We also have runts,
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giants and throttles counted here as well.
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Now, a runt is an Ethernet frame
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that is less than 64 bytes in size.
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It's really small, that's why it's a runt.
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A giant is any Ethernet frame
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that exceeds the 802.3 frame size of 1,518 bytes.
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It's really large, so it's a giant.
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Throttles are going to occur
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when the interface fails to buffer the incoming packets.
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If this is a high number, this is an indicator
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that you may be having quality of service issues
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to your end users.
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Next, we have input errors,
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CRC, frame, overrun, and ignored.
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The input error counter will go up whenever the interface
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is receiving a frame with any kind of error in it.
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This can be something like a runt, a giant,
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no buffer available, CRC errors, or other things like that.
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CRC is the number of packets that were received,
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but failed the cyclic redundancy checksum,
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or CRC check upon receiving them.
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If the checksum generated by the sender
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doesn't match the one calculated by this interface
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when it receives that frame,
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a CRC error is counted and the packet gets rejected.
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Now, frame is used to count the number of packets,
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where a CRC error
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and a non-integer number of octet was received.
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Overrun is used account
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how often the interface was unable to receive traffic
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due to an insufficient hardware buffer.
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Ignored is going to be used to count the number of packets
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that the interface ignored since the hardware interface
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was low on the internal buffers.
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If you're experiencing a lot of noise on the connection
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or a broadcast storm,
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this ignore count will start to rise drastically.
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Next, we have the watchdog counter, which is used to count
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how many times the watchdog timer has expired.
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This happens whenever a packet over 2048 bytes is received.
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The next line contains the input packets
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with dribble condition detected,
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which means that a slightly longer than default frame
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was received by the interface.
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For example, we talked about the fact that the MTU size
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was 1500 bytes by default,
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but a frame wasn't considered a giant
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until it reached 1,518 bytes.
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So, if I got a frame that was 1,510 bytes inside,
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it's technically above the MTU size,
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but it's not yet a giant.
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So it would still be processed,
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but it would be added here on the dribble condition counter,
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so I can know that I'm starting to get packets
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above 1500 bytes.
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Next, we have the packet output counter,
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and this is the number of packets that have been sent
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and the size of those transmissions in bytes.
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The underrun is the number of times a sender
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has operated faster than the router can handle,
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and this causes buffers or drop packets.
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Next, we have the output errors,
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and this is just like our input errors, the only difference
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is we're now counting the number of collisions
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and the interface resets that are occurring as a result.
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A collision is counted
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anytime a packet needs to be retransmitted
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because an Ethernet collision occurred.
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Since we're using full-duplex, this number should be zero.
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If it's not zero, something's wrong.
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Next, we have the interface reset,
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00:08:56,910  -->  00:08:58,960
and this counts the number of times an interface
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had to be completely reset since the last reboot.
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Next, we have unknown protocol drops.
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Anytime a protocol drops,
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00:09:06,500  -->  00:09:08,930
but our device can't determine what protocol it was,
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it's going to be listed under the unknown protocol drops.
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For example,
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if you're not supposed to receive older types of protocols
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like IPX traffic and AppleTalk on your router,
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00:09:18,260  -->  00:09:21,090
but somebody sends you a message that's formatted that way,
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236

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your router is going to drop it,
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and it's not going to know what it was,
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because it's not a properly format IP message
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or an Ethernet frame.
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So that counter is going to go up.
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Next, we have babbles, late collision, and deferred.
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Now, a babble is used to count any frame
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that is transmitted, that is larger than 1,518 bytes.
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244

00:09:39,920  -->  00:09:41,450
This is similar to our giants,
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00:09:41,450  -->  00:09:44,010
but we're going to use this when we're transmitting,
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instead of receiving.
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247

00:09:45,350  -->  00:09:48,980
A babble is for transmission, a giant is for receive.
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248

00:09:48,980  -->  00:09:50,320
Late collisions are going to be used
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to count the number of collisions that occur
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after the interface started transmitting its frame.
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And deferred is used to count the number of frames
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that were transmitted successfully
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after waiting because the media was busy.
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So, if your devices are using CSMA/CD
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255

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or collision detection, it's going to detect the media as busy,
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256

00:10:07,510  -->  00:10:09,890
it's going to wait, and then it's going to transmit.
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257

00:10:09,890  -->  00:10:10,870
When this happens,
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this number is going to go up because it had to wait.
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259

00:10:13,320  -->  00:10:15,700
Again, we should see zero for late collisions
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and deferred here
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261

00:10:16,610  -->  00:10:18,900
because we're using a full-duplex connection,
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00:10:18,900  -->  00:10:20,800
but if we're using a half-duplex connection,
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there will be some numbers there.
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Next, we have the loss carrier and the no carrier.
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This is the number of times that the carrier was lost
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00:10:28,180  -->  00:10:30,300
or not present during the transmission.
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267

00:10:30,300  -->  00:10:31,570
The carrier we're talking about here
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is the signal on the connection.
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Finally, we have the output buffer failures and swapped out.
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270

00:10:37,140  -->  00:10:39,140
The Output Buffer Failure is going to be used
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271

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to count the number of times the packet was not output
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272

00:10:41,730  -->  00:10:43,310
from the output hold queue
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273

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because of a shortage of shared memory.
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274

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An Output Buffer Swap Out
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275

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is going to be the number of packets stored in the main memory
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276

00:10:50,080  -->  00:10:51,690
when the queue was full.
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277

00:10:51,690  -->  00:10:53,440
If this number is very high,
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278

00:10:53,440  -->  00:10:55,070
that means that you're likely experiencing
279

279

00:10:55,070  -->  00:10:56,800
a busy time in your networks.
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280

00:10:56,800  -->  00:10:59,500
Now, for the exam, you don't need to know all these things
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281

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and memorize all their definitions,
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282

00:11:01,340  -->  00:11:03,830
but you should be aware of some key statistics here
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283

00:11:03,830  -->  00:11:05,070
on the interface.
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284

00:11:05,070  -->  00:11:08,270
Things like the link state, the speed and duplex status,
285

285

00:11:08,270  -->  00:11:10,380
the send and receive traffic statistics,
286

286

00:11:10,380  -->  00:11:12,600
the cyclic redundancy check statistics,
287

287

00:11:12,600  -->  00:11:14,800
the protocol packet and byte counts,
288

288

00:11:14,800  -->  00:11:17,760
the CRC errors, the giants, the runts,
289

289

00:11:17,760  -->  00:11:19,530
and the encapsulation errors.
290

290

00:11:19,530  -->  00:11:21,410
On the exam, you may get a question
291

291

00:11:21,410  -->  00:11:23,100
that involves troubleshooting a device,
292

292

00:11:23,100  -->  00:11:23,933
and you're going to see
293

293

00:11:23,933  -->  00:11:25,780
an interface statistics screen like this,
294

294

00:11:25,780  -->  00:11:27,790
and then you're going to have to recommend a solution
295

295

00:11:27,790  -->  00:11:28,870
to that problem.
296

296

00:11:28,870  -->  00:11:30,520
For example, if the question asks,
297

297

00:11:30,520  -->  00:11:32,310
why the device is operating slowly,
298

298

00:11:32,310  -->  00:11:34,250
and you see the connection is set to half-duplex
299

299

00:11:34,250  -->  00:11:35,640
instead of full-duplex,
300

300

00:11:35,640  -->  00:11:37,340
that would be a reason for the slowdown,
301

301

00:11:37,340  -->  00:11:39,760
because you effectively cut your bandwidth in half,
302

302

00:11:39,760  -->  00:11:42,100
because there's the listen before transmitting.
303

303

00:11:42,100  -->  00:11:44,230
Or, if you see a large amount of collisions,
304

304

00:11:44,230  -->  00:11:45,740
but you're running full-duplex,
305

305

00:11:45,740  -->  00:11:47,320
that would indicate there's two devices
306

306

00:11:47,320  -->  00:11:48,980
connected to this same switch port,
307

307

00:11:48,980  -->  00:11:50,940
and that is causing you issues.
308

308

00:11:50,940  -->  00:11:53,750
Or, maybe you see there's a lot of CRC errors,
309

309

00:11:53,750  -->  00:11:55,900
this could indicate a dirty fiber connector,
310

310

00:11:55,900  -->  00:11:57,660
or unshielded twisted pair cable
311

311

00:11:57,660  -->  00:12:00,570
that's subject to too much electromagnetic interference.
312

312

00:12:00,570  -->  00:12:02,800
This could be caused by lots of different things,
313

313

00:12:02,800  -->  00:12:04,670
such as your cable being improperly run over
314

314

00:12:04,670  -->  00:12:06,500
a florescent light or near a power line,
315

315

00:12:06,500  -->  00:12:07,850
or something like that.
316

316

00:12:07,850  -->  00:12:08,710
My point is,
317

317

00:12:08,710  -->  00:12:11,150
it's important to be able to read the interface statistics
318

318

00:12:11,150  -->  00:12:12,160
so you can then troubleshoot
319

319

00:12:12,160  -->  00:12:13,540
your network connectivity issues
320

320

00:12:13,540  -->  00:12:14,990
in your routers and switches.
321

321

00:12:16,013  -->  00:12:18,564
(upbeat music)
